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Phantom Frenzy

I served as the Team Lead for this project.

Phantom Frenzy is a multiplayer round-based game of hide and seek between two teams: "Ghosts" and "Hunters." The game supports up to eight players for a chaotic experience.
My role as team lead was to coordinate activities between our programming team consisting of five CS students including myself and our audio team consisting of five music students including an audio lead. Additionally, I implemented the core networking features using the Mirror Unity C# package, such as server-side authority and server-to-client/client-to-server communication. I also create the video trailer and several in-game assets, including the ghost model and custom shaders built using the Unity shader graph, as well as the entirety of the Ghost player functionality. Throughout the project I conducted weekly team-meetings to discuss progress and address any potential hurdles to development.

Programming Team:
Zachary Weinstein - Team Lead, Network Engineer, Gameplay Engineer
Sarah Abusaif - Audio Engineer (implementation w/ Unity), Map Design
Abdul Barrie - UI Engineer
Kadijah Khan - Gameplay Engineer (Hunter player)
Ethan Vocal - Map Design

Audio Team:
Vanessa Cuevas - Audio Lead & Implementation
Heidi Ross - Composer
Christian Aguilera - Composer
Thomas Haenlein - Sound Designer
Felix Cave - Sound Designer

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